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Learn how to create smart creatures in computer games that learn and react to their environment. Neural networks, genetic algorithms, reinforcement learning and more!
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Opinion

Maybe it's just me, but it seems like you haven't really thought about or solved the hard parts yet. For example, how does the AI detect patterns in it's senses and actions and translate that into new knowledge or behaviors? How does the AI choose the right behavior given some senses and knowledge? These are pretty big unsolved problems. It's easy to come up with cool ideas for an AI when you assume things like this can be easily solved.

17 posts.
Sunday 03 October, 22:31
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Re: opinion

At the end of the post, I said that I left things out on programming implementation. Pattern detection is one of those things (I know I didn't specifically say pattern detection). Don't assume that I think they're easy problems to solve. I have said that nowhere.

As I've said, I'm new to A.I. I haven't read a single book or paper yet. I'm fully aware that my ideas aren't developed. I wrote this in the beginning of the post. I just threw some ideas out to see what everyone thinks about them. Don't criticize me, criticize the ideas.

Read thoroughly before you comment like that. Thanks thomas.

xam
9 posts.
Sunday 03 October, 23:03
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Opinion

I was not intending to criticise you. It's just your ideas don't seem to be concerning difficult problems and instead seem to rely on solutions to difficult problems. Don't take it the wrong way. I did read that you left out the programming implementation, it's just that I think that's the most interesting and difficult part.

I understand you're new to AI, I was just trying to give you pointers to some difficult problems that are easy as a beginner to overlook and consider the implementation details (when in fact they are the big huge unsolved problems that make AI interesting). I wouldn't expect you to have solved these problems (nobody has).

17 posts.
Monday 04 October, 00:24
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