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AI Game Development
Learn how to create smart creatures in computer games that learn and react to their environment. Neural networks, genetic algorithms, reinforcement learning and more!
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An AI playground?

What I (as new reader and AI programmer) think would be very useful, is a sort of AI playground. Basically, it should be a world where you can put in whatever you want.

I think it would be great if (beginning) AI programmers can try out various techniques without having to create lots of code to make something visible on screen 'n stuff...

Example: Code (or use open source material) a unit using a finite state machine which needs to survive by eating and sleeping. You place some food somewhere and just let the unit run around "The playground" looking for food.

But it should also be possible to create a neural network for finding the enemy, or whatever.

People should not be bothered with creating loads of graphics/sound code, but have an engine where they can easily put systems in for trying out AI stuff...

9 posts.
Wednesday 28 August, 10:45
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