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AI Game Development
Learn how to create smart creatures in computer games that learn and react to their environment. Neural networks, genetic algorithms, reinforcement learning and more!
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Afraid of snitching

Although I'm thinking the same about releasing my sources as you do, you can always ask yourself the question: "Is my idea such a great one that NO ONE has ever came up with it, or has nobody done it because it's a bad idea?"

Would still be cool though if you wrote it in a compileable programming language so you can release test versions without having to be afraid of it being "stolen"...

Anyway, keep up the good work!

9 posts.
Monday 02 September, 06:20
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someday

well, I don't know about that last question. I don't hold my idea to be the greatest in the world or something. actually, I expect to be overtaken soon enough by people who have the research for it. like I said, I just want to do this for fun. not for my ego.

And excuse me, but why in the world IS it that there aren't AI lifeforms out there yet? hm? tell me that.

And I do plan to write it in C++ some day. when my bleeping compiler will get itself installed properly #^*. probably also in my pension.

21 posts.
Wednesday 04 September, 03:29
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AI "lifeforms"

Not sure what you mean by "AI lifeforms", but I'll assume you mean "AI avatars" like yours? If so, then please realise there in fact *are* quite some. Perhaps not precisely like yours, but think of programs like eliza and it's (sort of) successor alice...?

Don't mean to put your work down or anything btw!

.Sweex.

9 posts.
Tuesday 24 September, 05:59
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