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AI Game Development
Learn how to create smart creatures in computer games that learn and react to their environment. Neural networks, genetic algorithms, reinforcement learning and more!
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not quite yet

yes, they might be. that's why I'm taking as many language shortcuts as I can find.
My project's hardly going as fast as I'd want it. It's been half a year since I started recoding Arckon into c++ programming, and I've worked a total of 9 days on it now. I'm still on grammar. I have nearly completed the grammar rules to recognise and filter multiple possessive words (like: "my father's father's father's etc.") and other specifications.
Input is simply text via my keyboard. as for output; for the moment, I reverted back to having simple messages pop up on the screen. his sentence-formulation functions have not been recoded into c++ code yet.
I am not integrating any other systems yet, though I have thought up a new system I could put in that will allow Arckon to formulate his own subroutines that he learns from experience.

21 posts.
Wednesday 11 June, 09:42
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