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AI Game Development
Learn how to create smart creatures in computer games that learn and react to their environment. Neural networks, genetic algorithms, reinforcement learning and more!
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so much thoughts, so little time

well, I suppose if people are trying to make the same thing, their ideas will be quite similar as well.
Today is the 28th day that I have done actual work on my AI, and I appear to be somewhat stuck in thoughts. HIS thoughts to be exact, since I have given him thoughts, so I can keep track of his reasoning processes.
I have not considered using any available programs for his reasoning skills or such important matters. I am merely trying to re-invent the wheel. another reason for this is that I do not know the inner workings of those programs by heart, allowing for unacceptable errors, were I to implement them. Software for voice control and such secundary functions however, I do aim on using in the end. Since they already exist, there is no reason for me to create them again.
I estimate it will be another 60 days of work or so before you would actually be able to say "hey, this really is something.". At the moment, everything is very limited. especially his choise and knowledge of words.
*sigh* now, onto my current major problem; how to link two or more seperate thoughts together to form a sentence, and more importantly, to determine which of those thoughts provides the actual point of the sentence. I'll figure it out somehow.

21 posts.
Sunday 16 November, 10:33
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